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14 changes: 9 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -361,14 +361,17 @@ Fragments of code, effects, proof of concepts and generally non complete games.
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
- [Gameboy Boilerplate](https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.
- [GingerBread](https://github.com/ahrnbom/gingerbread) - A software library for making your own Game Boy games. It is made to be used alongside the book [Game Boy Assembly Programming for the Modern Game Developer](https://github.com/ahrnbom/gbapfomgd) which also doubles as documentation.
- [gb-vwf](https://github.com/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo.
- [gb-boilerplate](https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.
- [gb-starter-kit](https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.
- [gb-vwf](https://codeberg.org/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo.
- [gb-boilerplate](https://codeberg.org/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.
- [gb-starter-kit](https://codeberg.org/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.
- [gb-template](https://github.com/gb-archive/gb-template) - A template with basic functions such as joypad input, DMA transfers, and map/tile data loading.
- [rgbds-structs](https://codeberg.org/ISSOtm/rgbds-structs) - A macro pack that provides struct-like functionality.
- [rgbds-arrays](https://github.com/Rangi42/rgbds-arrays) - A macro pack that provides array-like functionality.
- [regex.inc](https://github.com/evie-calico/regex.inc) - A regular expression parser in assembly macros.

#### Syntax highlighting packages

- [gbz80-highlight](https://github.com/ISSOtm/gbz80-highlight) - Notepad+- and gedit syntax highlighting files for RGBDS assembly.
- [gbz80-highlight](https://codeberg.org/ISSOtm/gbz80-highlight) - Notepad+- and gedit syntax highlighting files for RGBDS assembly.
- [Vim syntax file for the Game Boy assembler RGBASM](http://www.vim.org/scripts/script.php?script_id=819) - Vim syntax highlighting for RGBDS assembly.
- [Vim syntax file for RGBDS](https://github.com/Leandros/dotfiles/blob/master/.vim/syntax/rgbds.vim) - Another Vim syntax highlighting file for RGBDS assembly.
- [sublime-rgbds](https://packagecontrol.io/packages/RGBDS) - A Sublime Text 3 package for RGBDS, including syntax highlighting and some completion snippets.
Expand Down Expand Up @@ -419,7 +422,7 @@ Complete and open source games.
- [kupman](https://github.com/dubvulture/gbdev) and some other projects.
- [Adjustris](https://github.com/tbsp/Adjustris)
- [exeman](https://github.com/gb-archive/exeman)
- [Aevilia](https://github.com/ISSOtm/Aevilia-GB)
- [Aevilia](https://codeberg.org/ISSOtm/Aevilia-GB)
- [GBSlides](https://github.com/Kartones/gameboy) - A simple Game Boy Powerpoint-like slides viewer.
- [Pokered-gbc](https://github.com/dannye/pokered-gbc) - Pokémon Red remade with full GBC support.
- [ToyToy](https://github.com/tslanina/Retro-GameBoyColor-ToyToy)
Expand Down Expand Up @@ -491,6 +494,7 @@ Complete and open source games.
- [matrix-rain-gb](https://github.com/wtjones/matrix-rain-gb) - A Matrix digital rain effect in assembler.
- [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) - A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music.
- [GBVideoPlayer2](https://github.com/LIJI32/GBVideoPlayer2) - The second iteration of the above demo, which increases the resolution, adds *stereo* PCM audio, and introduces *video compression*.
- [Game Boy Demospotting](https://privat.bahnhof.se/wb800787/gb/) - An archive of Game Boy software demos made from 1996 to 2020.

## Reverse Engineering

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