From 08d8ec7f4bea50dd7feb203b176dd0f84ce1bb1b Mon Sep 17 00:00:00 2001 From: Rangi Date: Fri, 16 Oct 2026 18:59:41 -0400 Subject: [PATCH 1/3] Update ISSOtm's URLs from github.com to codeberg.org --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 9bbdd4c..31df70a 100644 --- a/README.md +++ b/README.md @@ -361,14 +361,14 @@ Fragments of code, effects, proof of concepts and generally non complete games. - [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project. - [Gameboy Boilerplate](https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game. - [GingerBread](https://github.com/ahrnbom/gingerbread) - A software library for making your own Game Boy games. It is made to be used alongside the book [Game Boy Assembly Programming for the Modern Game Developer](https://github.com/ahrnbom/gbapfomgd) which also doubles as documentation. -- [gb-vwf](https://github.com/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo. -- [gb-boilerplate](https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure. -- [gb-starter-kit](https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster. +- [gb-vwf](https://codeberg.org/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo. +- [gb-boilerplate](https://codeberg.org/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure. +- [gb-starter-kit](https://codeberg.org/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster. - [gb-template](https://github.com/gb-archive/gb-template) - A template with basic functions such as joypad input, DMA transfers, and map/tile data loading. #### Syntax highlighting packages -- [gbz80-highlight](https://github.com/ISSOtm/gbz80-highlight) - Notepad+- and gedit syntax highlighting files for RGBDS assembly. +- [gbz80-highlight](https://codeberg.org/ISSOtm/gbz80-highlight) - Notepad+- and gedit syntax highlighting files for RGBDS assembly. - [Vim syntax file for the Game Boy assembler RGBASM](http://www.vim.org/scripts/script.php?script_id=819) - Vim syntax highlighting for RGBDS assembly. - [Vim syntax file for RGBDS](https://github.com/Leandros/dotfiles/blob/master/.vim/syntax/rgbds.vim) - Another Vim syntax highlighting file for RGBDS assembly. - [sublime-rgbds](https://packagecontrol.io/packages/RGBDS) - A Sublime Text 3 package for RGBDS, including syntax highlighting and some completion snippets. @@ -419,7 +419,7 @@ Complete and open source games. - [kupman](https://github.com/dubvulture/gbdev) and some other projects. - [Adjustris](https://github.com/tbsp/Adjustris) - [exeman](https://github.com/gb-archive/exeman) -- [Aevilia](https://github.com/ISSOtm/Aevilia-GB) +- [Aevilia](https://codeberg.org/ISSOtm/Aevilia-GB) - [GBSlides](https://github.com/Kartones/gameboy) - A simple Game Boy Powerpoint-like slides viewer. - [Pokered-gbc](https://github.com/dannye/pokered-gbc) - Pokémon Red remade with full GBC support. - [ToyToy](https://github.com/tslanina/Retro-GameBoyColor-ToyToy) From 3bd5d33477d6fd139c30ce1a964fc023b7a619c0 Mon Sep 17 00:00:00 2001 From: Rangi Date: Fri, 16 Oct 2026 19:02:24 -0400 Subject: [PATCH 2/3] Add rgbds-structs, rgbds-arrays, and regex.inc --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 31df70a..7072ae5 100644 --- a/README.md +++ b/README.md @@ -365,6 +365,9 @@ Fragments of code, effects, proof of concepts and generally non complete games. - [gb-boilerplate](https://codeberg.org/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure. - [gb-starter-kit](https://codeberg.org/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster. - [gb-template](https://github.com/gb-archive/gb-template) - A template with basic functions such as joypad input, DMA transfers, and map/tile data loading. +- [rgbds-structs](https://codeberg.org/ISSOtm/rgbds-structs) - A macro pack that provides struct-like functionality. +- [rgbds-arrays](https://github.com/Rangi42/rgbds-arrays) - A macro pack that provides array-like functionality. +- [regex.inc](https://github.com/evie-calico/regex.inc) - A regular expression parser in assembly macros. #### Syntax highlighting packages From ffa3734432e40a8559229a7a94b1c8d4d595893a Mon Sep 17 00:00:00 2001 From: Rangi Date: Fri, 16 Oct 2026 19:17:15 -0400 Subject: [PATCH 3/3] Add Game Boy Demospotting link Fixes #206 --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 7072ae5..29de0c9 100644 --- a/README.md +++ b/README.md @@ -494,6 +494,7 @@ Complete and open source games. - [matrix-rain-gb](https://github.com/wtjones/matrix-rain-gb) - A Matrix digital rain effect in assembler. - [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) - A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music. - [GBVideoPlayer2](https://github.com/LIJI32/GBVideoPlayer2) - The second iteration of the above demo, which increases the resolution, adds *stereo* PCM audio, and introduces *video compression*. +- [Game Boy Demospotting](https://privat.bahnhof.se/wb800787/gb/) - An archive of Game Boy software demos made from 1996 to 2020. ## Reverse Engineering