Repository navigation
Expand file tree
/
Copy pathchangelog
More file actions
132 lines (122 loc) · 6.33 KB
/
Copy pathchangelog
File metadata and controls
132 lines (122 loc) · 6.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
v0.11.3
* Balance updates to the Large Pirate Fleet Elimination mission
* Fixed the Hailmaker showing up in shipyards before production
* Added a Marauder Combat Drone to the Pirate Variants fleet
* Fixed a bug with the Rumskib Intro [0] mission
* Added administrative costs to all Rumskib ships
* Added an icon to the thorne-zytkow and removed period lines that are no longer necessary
* Removed vanilla flamethrower and missile launcher updates
* Updated plasma turret quad sprite
v0.11.2
* Fixed Za'lek Sting sprite
v0.11.1
* Added Supercapacitors to the Marauder Boxwing
* Deleted the gamerules.txt file
* Added the Hailmaker to the Navy Basics shipyard
* Updated planet descriptions
* Increased the weapon capacity of the Rumskib Swan due to changes made to the Inhibitor Turret
v0.11.0.1
* Removed references to Hai Reveal content
v0.11.0
* More GHA actions/checkout updates
* Buffs to the Flamethrower, Heavy Rocket, Torpedo, and Nuclear Missile
* Added the Mining Barge from an orphaned Endless Sky pull request
* Added a mission where a man buys Nuclear Missile(s) from you
* More pirate fleet variants
* Implemented the Hailmaker, an improved variant of the Rainmaker
* Added rare Korath fleets in Bunrodea space
* Added a Mining Splinter variant
* Updated GitHub Actions to also parse images
* Fixed a bunch of lone points and other minor warnings
* Updated the Mining Start description and picture
* Fixed an issue with the Hai Reveal unlock
* Added derelict variants of Rumskib ships
* Gave the Mining Drone 4 cargo space by default
* Configured Dependabot to automatically update GHA dependencies
* Added the Triple Gatling Gun
* Fixed the Pirates in Nashira mission continually offering
* Fixed the Squall and Hailstone mission so that it doesn't stay in the save forever
* Updated all starts to use the new 0.11.0 conditions from vanilla
* Updated the Remnant Capital fleet to spawn less often
v0.10.16
* Updated GitHub Actions checks
* actions/checkout from v4 to v5
* only run on push, not pull_request
* The Ladybug now shows up in Hai shipyards and fleets occasionally
* Simplified intro mission offer conditions
* Fixed a bug where the Hailstone required crew but had no bunks
* Added more weapon capacity to the Kestrel (Weapons)
* Moved changes to vanilla ships/outfits into a separate file from Rumskib outfits
v0.10.15
* Reduced the person spawn rate significantly
* Fixed a compatibility issue with the Lost in Midnight Earth Retirement mission
* Fixed a typo in the Mining Start that caused the debt to be improperly applied
* Renamed the new missions.txt file to missions.txt
* Removed the Dead Man's Path mission chain, as it has now been merged into vanilla
* Added a new quote for the Zoura person
* Added a new powerful person ship
* Created a new mission chain about silicon on Iamal, and updated the Cleaver's description to mention its new abilities
* Removed quotation marks from around single-word system names
* Updated missile targeting systems to not use the deprecated version of homing attributes
v0.10.13
* Small human fleet updates
* Persons spawn more frequently
* Standardized newlines
* Refactored the long persons file into one for real people and one for in-game people
* Added four new persons, including one from another game similar to ES
* Added in-game people for every alien species, as well as each of the major human governments
* Derestricted vanilla authors' location filters
* New Cleaver ship sprite (thanks Kitteh)
* Shuffled around sale of the Cleaver
* Stopped using events for certain changes so that they don't persist in the save and cause errors
* Added a Single Plasma Turret and Triple Gatling Turret, thanks to timeout
v0.10.13 beta 2
* Use a proper ship for timeout instead of the default Marauder Leviathan
* Fix Marauder Behemoth conflicts with Lost in Midnight
* Added a Free Worlds start, with its own set of intro missions similar to vanilla's
* Give the Modified Mining Drone cargo space (thanks Kitteh for reporting this)
* Bump Model 512 spawn frequencies a bit higher
* Nuclear Missile buff - Checkmate should be a more rewarding option now
* Added Quad turrets of the Beam Laser, Plasma Cannon, and Gatling Gun (sprites made by Kitteh)
* Added a Single Gatling Turret, also made by Kitteh
* Made the thorne-zytkow system look cooler
* Updated the spawn frequency of Tek Far 109s
* Added a Scrapper Start
* Another iteration of the Swan, and a Remnant Capital fleet that spawns very rarely in Remnant systems
* This fleet also has a Heron, so they will show up more often
v0.10.13 beta 1
* New ships: the Recruiter, Marauder Combat Drone, Buttle, Marauder Boxwing, Destroyer, and Dragonfly
* Updated compatibility with DAIS and Blended Ships
* The Model 512 will show up more often in Mereti fleets, and the Chigiriki more often in Bunrodea fleets
* Persons spawn more frequently
* Global condition for the Mining Start
* A new Lampyrid Start, originally made by Zitchas for a different version of the game
* A reenablement of Hai Reveal
* Random large pirate raids on Republic, Free Worlds, and Syndicate planets
* Typo fix in the copyright header
* Simplifications and fixes in the A Dead Man's Path mission chain (this has now been rePRed to vanilla, and may eventually be taken out)
* Stats for Wanderer ships with images currently in vanilla but no stats in the files
* These ships will eventually be added to vanilla, perhaps with different stats, so there is also a mission that controls whether they're added to your save
* Series for the Old Man's Sword
* New persons for ingame people: Sanujab, Intola, Verdorve, and Koona
* New persons for real people: Kitteh, Nana Scone, and timeout.fu
* New indigenous lifeform persons: 3 Subsidurials, an Astral Cetacean, and Vyrmeid
* Restricted some vanilla person ships to human space
<br>
v0.10.11
* Omnis support
* License headers
* New ships
* Marauder Behemoth, an early version of the Mammoth
* Cleaver, a new Sunder line ship
* New jobs
* Pirate fleet elimination, using the piratified variants of ships, both in vanilla and here
* Cutlass production; capture Gunboats and sell them to be converted
* New missions
* One centered on New China which will give an unique sword
* Earth Retirement follow-up
* Hai Keystone registration mission
* New uninhabited planets
* The Remnant sell the Inhibitor Turret
* Added `thorne-zytkow` sprite and a new system for it
* A new human mining start with a modified Mining Drone