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Copy pathruntime.cpp
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443 lines (425 loc) · 15 KB
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extern "C" {
#include "runtime.h"
#include "bonuses.h"
#include "effects.h"
#include "paddle.h"
#include "particles.h"
#include "round.h"
#include "display.h"
#include "device.h"
#include "startup.h"
#include "ui.h"
#include "intro.h"
#include "gameover.h"
#include "editor.h"
#include "midi.h"
#include "sound.h"
#include "clock_api.h"
}
#include <stdlib.h>
#include <string.h>
DxBallClockOps dxball_clock_ops;
DxBallRuntimeOps dxball_runtime_ops = {
dxball_load_saved_palette, dxball_palette_transition, dxball_clear_surface, dxball_reset_regions,
dxball_load_pcx, dxball_load_sprite_bank, dxball_capture_sprite,
dxball_load_sound, dxball_bind_board_surface, dxball_bind_display_surface, dxball_draw_text, dxball_draw_centered_text, dxball_release_sounds, dxball_release_sprite_banks, dxball_close_music
};
DxBallModeOps dxball_mode_ops = {
{dxball_initialize_intro, dxball_initialize_game, dxball_initialize_editor, dxball_initialize_game_over, dxball_initialize_splash},
{dxball_redraw_intro, dxball_redraw_game, dxball_redraw_editor, dxball_redraw_game_over, dxball_redraw_splash},
{dxball_intro_frame, dxball_game_frame, dxball_editor_frame, dxball_game_over_frame, dxball_splash_frame},
{dxball_dispose_intro, dxball_dispose_game, dxball_dispose_editor, dxball_dispose_game_over, dxball_dispose_splash},
dxball_initialize_device_state, dxball_synchronize_surface
};
DxBallInt dxball_high_resolution_clock;
DxBallUInt dxball_clock_divisor;
DxBallInt dxball_paddle_frame, dxball_paddle_overlay_sprite, dxball_paddle_overlay_width;
DxBallUInt dxball_paddle_tick, dxball_paddle_overlay_deadline;
DxBallInt dxball_lightning_x, dxball_lightning_y, dxball_lightning_frames;
DxBallInt dxball_device_reset_requested = 1;
DxBallInt dxball_surface_restore_requested;
DxBallInt dxball_display_buffer_count = 1;
DxBallDDSurface *dxball_primary_surface, *dxball_secondary_surface;
DxBallUInt dxball_current_time(void)
{
DxBallInt result;
DxBallCounter value;
if (dxball_high_resolution_clock != 0) {
if (dxball_clock_divisor == 0) {
result = dxball_query_performance_frequency(&value);
if (result == 0) {
return timeGetTime();
/* The original full span retains this unreachable store. */
dxball_clock_divisor = 0;
} else {
dxball_clock_divisor = value.low / 1000;
}
}
dxball_query_performance_counter(&value);
return value.low / dxball_clock_divisor;
} else {
return timeGetTime();
}
}
DxBallInt dxball_elapsed(DxBallUInt start, DxBallUInt interval)
{
DxBallUInt now;
now = dxball_current_time();
if (start > now) return 1;
if (interval + start > now) {
return 0;
} else {
return 1;
}
}
void dxball_draw_paddle(void)
{
DxBallInt base_width, factor, sprite, offset_y, margin, x, y;
DxBallRect rect, dirty;
base_width = dxball_sprite_banks[dxball_sprite_bank].sprites[dxball_paddle_sprite]->width;
factor = dxball_paddle_width / base_width;
offset_y = 0;
sprite = factor * 4 + dxball_paddle_frame;
if (dxball_elapsed(dxball_paddle_tick, 64)) {
++dxball_paddle_frame;
if (dxball_paddle_frame > 3) dxball_paddle_frame = 0;
dxball_paddle_tick = dxball_current_time();
}
if (dxball_bonus_8_active == 1) {
sprite += 104; offset_y = 15;
} else if (dxball_attached_ball_cue == 1) {
sprite += 84;
offset_y = dxball_sprite_banks[dxball_sprite_bank].sprites[sprite]->height - 14;
} else {
sprite += 64; offset_y = 0;
}
if (dxball_attached_ball_cue == 1) {
if (dxball_paddle_overlay_deadline < timeGetTime() ||
dxball_paddle_overlay_width != dxball_paddle_width) {
dxball_paddle_overlay_sprite = dxball_random_range(4) + factor * 4 + 124;
dxball_paddle_overlay_deadline = timeGetTime() + 33;
dxball_paddle_overlay_width = dxball_paddle_width;
}
if (dxball_bonus_8_active == 1)
margin = (DxBallInt)((long double)dxball_paddle_width * 0.075);
else
margin = (DxBallInt)((long double)dxball_paddle_width * 0.03);
x = dxball_paddle_x - dxball_paddle_width / 2 + margin;
y = dxball_paddle_y - 14;
rect.left = margin; rect.top = 0;
rect.right = dxball_paddle_width - margin;
rect.bottom = dxball_sprite_banks[dxball_sprite_bank].sprites[dxball_paddle_overlay_sprite]->height;
dirty.left = x; dirty.top = rect.top + y;
dirty.right = dxball_paddle_width + x; dirty.bottom = rect.bottom + y;
((DxBallDDSurface *)dxball_effect_surface)->blt_fast(x, y,
dxball_sprite_banks[dxball_sprite_bank].sprites[dxball_paddle_overlay_sprite]->surface,
&rect, 0x11);
dxball_queue_region(dirty);
}
dxball_draw_effect_sprite(sprite, dxball_paddle_x - dxball_paddle_width / 2,
dxball_paddle_y - offset_y);
return;
}
void dxball_draw_score(void)
{
char text[11];
DxBallInt count, x, y, i;
DxBallRect rect;
_ultoa((unsigned long)(DxBallUInt)dxball_score, text, 10);
count = (DxBallInt)strlen(text);
rect.left = 20; rect.top = 0; rect.right = count * 35 + 20; rect.bottom = 32;
((DxBallDDSurface *)dxball_board_surface)->blt_fast(20, 0,
(DxBallDDSurface *)dxball_background_surface, &rect, 0x10);
dxball_select_surface((DxBallSurface)dxball_board_surface);
dxball_draw_text(30, 31, count, text);
dxball_invalidate_region(rect);
{
DxBallInt lives;
lives = dxball_lives;
if (lives > 10) lives = 10;
lives = (lives + 1) * 22;
rect.top = 0; rect.bottom = 16;
rect.left = 620 - lives; rect.right = 620;
((DxBallDDSurface *)dxball_board_surface)->blt_fast(rect.left, rect.top,
(DxBallDDSurface *)dxball_background_surface, &rect, 0x10);
}
x = 598; y = 2;
if (dxball_lives > 20) dxball_lives = 20;
for (i = 1; i <= dxball_lives - 1; ++i) {
dxball_draw_keyed_sprite(31, x, y);
x -= 22;
if (i == 10) { x = 598; y += 8; }
}
dxball_invalidate_region(rect);
return;
}
void dxball_refresh_score(void)
{
if (dxball_score != dxball_displayed_score) {
if ((DxBallUInt)dxball_score > 999999999U) dxball_score = 0;
dxball_draw_score();
dxball_displayed_score = dxball_score;
}
return;
}
void dxball_clear_all_entities(void)
{
dxball_clear_projectile_list(&dxball_projectiles);
dxball_clear_ball_list(&dxball_balls);
dxball_clear_brick_effect_list(&dxball_brick_effects);
dxball_clear_explosion_list(&dxball_explosions);
dxball_clear_bonus_list(&dxball_bonuses);
dxball_clear_particle_list(&dxball_particles);
dxball_clear_ball_list(&dxball_duplicate_balls);
dxball_clear_explosion_list(&dxball_explosive_sources);
dxball_clear_fire_effect_list(&dxball_fire_effects);
return;
}
void dxball_finish_game(void)
{
dxball_wait_frames(30);
dxball_end_requested = 1;
dxball_return_to_menu = 3;
return;
}
void dxball_reset_round(void)
{
dxball_remaining_bricks = dxball_count_destructible_bricks();
dxball_redraw_mode();
dxball_load_saved_palette("mbbkgrnd.pcx");
dxball_palette_transition(1, 6, 0, 255, 1);
dxball_bonus_9_active = 0; dxball_bonus_8_active = 0;
dxball_bonus_3_active = 0; dxball_bonus_14_active = 0;
dxball_bonus_18_active = 0; dxball_bonus_12_active = 0;
dxball_destroy_hard_tiles = 0; dxball_bonus_7_active = 0;
dxball_bonus_3_ticks = 0; dxball_bonus_17_active = 0;
dxball_last_brick_deadline = 0;
dxball_stop_sound(21);
dxball_lightning_y = 2; dxball_lightning_frames = 0;
dxball_paddle_overlay_deadline = 0;
dxball_paddle_overlay_sprite = 0; dxball_paddle_overlay_width = 0;
dxball_paddle_x = dxball_mouse_x - dxball_paddle_width / 2;
dxball_paddle_y = 450;
dxball_paddle_previous_x = 0; dxball_paddle_previous_y = 0;
dxball_paddle_sprite = 68;
dxball_paddle_width = dxball_sprite_banks[dxball_sprite_bank].sprites[dxball_paddle_sprite]->width;
dxball_ball_count = 0; dxball_bonus_count = 0; dxball_palette_tick = 0;
dxball_launch_requested = 0; dxball_projectile_count = 0;
dxball_spawn_ball();
dxball_balls.current->attached = 1;
dxball_level_changed = 0; dxball_restart_requested = 0;
return;
}
void dxball_restart_round(void)
{
DxBallInt i;
DxBallInt gray;
if (dxball_restart_requested == 1) {
if (dxball_level_changed == 0) {
for (i = 0; i <= 255; ++i) {
gray = (dxball_saved_palette[i].red +
dxball_saved_palette[i].green + dxball_saved_palette[i].blue) / 3;
dxball_saved_palette[i].red = (DxBallByte)gray;
dxball_saved_palette[i].green = (DxBallByte)gray;
dxball_saved_palette[i].blue = (DxBallByte)gray;
}
dxball_palette_transition(1, 3, 0, 255, 1);
dxball_palette_transition(1, 6, 0, 255, 0);
} else dxball_palette_transition(1, 6, 0, 255, 0);
dxball_clear_surface((DxBallSurface)dxball_board_surface, 0);
dxball_clear_surface((DxBallSurface)dxball_primary_surface, 0);
memset(dxball_board_aux, 0, DXBALL_BOARD_SIZE);
dxball_clear_all_entities();
dxball_reset_regions();
if (dxball_lives < 1) dxball_finish_game();
else dxball_reset_round();
}
return;
}
void dxball_redraw_game(void)
{
DxBallRect rect;
rect.left = 0; rect.top = 0; rect.right = 640; rect.bottom = 480;
dxball_clear_surface((DxBallSurface)dxball_primary_surface, 0);
dxball_clear_surface((DxBallSurface)dxball_board_surface, 0);
((DxBallDDSurface *)dxball_board_surface)->blt(&rect,
(DxBallDDSurface *)dxball_background_surface, &rect, 0x01000000, NULL);
dxball_draw_score();
dxball_draw_board(0);
if (dxball_paused == 1) dxball_draw_centered_text(320, 240, 6, "PAUSED");
((DxBallDDSurface *)dxball_primary_surface)->blt(&rect,
(DxBallDDSurface *)dxball_board_surface, &rect, 0x01000000, NULL);
if (dxball_display_buffer_count > 0 && dxball_draw_to_primary == 0) {
((DxBallDDSurface *)dxball_secondary_surface)->blt(&rect,
(DxBallDDSurface *)dxball_board_surface, &rect, 0x01000000, NULL);
}
return;
}
void dxball_initialize_game(void)
{
dxball_clear_surface((DxBallSurface)dxball_background_surface, 0);
dxball_load_pcx((DxBallDDSurface *)dxball_background_surface, "mbbkgrnd.pcx", 2, 0, 0);
dxball_load_sprite_bank(0, 1, "mball2.sbk");
dxball_select_sprite_bank(0);
dxball_load_sprite_bank(1, 0, "thefont.sbk");
dxball_select_font_bank(1);
dxball_sprite_banks[2].count = 1; dxball_sprite_banks[2].allocation_mode = 0;
dxball_clear_surface((DxBallSurface)dxball_board_surface, 0);
dxball_load_pcx((DxBallDDSurface *)dxball_board_surface, "bigbolt.pcx", 0, 0, 0);
dxball_select_sprite_bank(2);
dxball_capture_sprite(1, 0, 0, 159, 479);
dxball_select_sprite_bank(0);
dxball_load_sound(0, "boing.wav");
dxball_load_sound(1, "effect.wav");
dxball_load_sound(2, "bang.wav");
dxball_load_sound(3, "ao-laser.wav");
dxball_load_sound(4, "bassdrum.wav");
dxball_load_sound(5, "byeball.wav");
dxball_load_sound(7, "wowpulse.wav");
dxball_load_sound(8, "saucer.wav");
dxball_load_sound(9, "orchestr.wav");
dxball_load_sound(10, "effect2.wav");
dxball_load_sound(11, "sweepdow.wav");
dxball_load_sound(12, "peow!.wav");
dxball_load_sound(13, "fanfare.wav");
dxball_load_sound(14, "padexplo.wav");
dxball_load_sound(15, "ricochet.wav");
dxball_load_sound(16, "swordswi.wav");
dxball_load_sound(17, "gunfire.wav");
dxball_load_sound(18, "humm.wav");
dxball_load_sound(19, "glass.wav");
dxball_load_sound(20, "orchblas.wav");
dxball_load_sound(21, "voltage.wav");
dxball_load_sound(22, "thudclap.wav");
dxball_load_sound(30, "tank.wav");
dxball_load_sound(31, "xplosht1.wav");
dxball_load_sound(32, "xploshor.wav");
dxball_paused = 0; dxball_displayed_score = 999999999;
dxball_score = 0; dxball_lives = 3;
dxball_paddle_frame = 0; dxball_paddle_tick = 0;
dxball_board_index = 0;
dxball_initialize_board();
dxball_reset_round();
dxball_reset_regions();
dxball_bind_board_surface((DxBallSurface)dxball_board_surface);
if (dxball_draw_to_primary != 0) {
dxball_bind_display_surface((DxBallSurface)dxball_primary_surface);
} else {
dxball_bind_display_surface((DxBallSurface)dxball_secondary_surface);
}
return;
}
void dxball_dispose_game(DxBallInt fade)
{
if (fade != 0) {
if (dxball_restart_requested == 0) dxball_palette_transition(1, 6, 0, 255, 0);
dxball_clear_surface((DxBallSurface)dxball_board_surface, 0);
dxball_clear_surface((DxBallSurface)dxball_primary_surface, 0);
dxball_release_sounds();
dxball_release_sprite_banks();
dxball_close_music();
}
dxball_clear_all_entities();
return;
}
/* FUNCTION: 0x4038D0 */
void dxball_initialize_mode(void)
{
switch (dxball_display_mode) {
case 0:
dxball_initialize_intro();
break;
case 1:
dxball_initialize_game();
break;
case 2:
dxball_initialize_editor();
break;
case 3:
dxball_initialize_game_over();
break;
case 4:
dxball_initialize_splash();
break;
}
return;
}
/* FUNCTION: 0x4036B0 */
void dxball_redraw_mode(void)
{
switch (dxball_display_mode) {
case 0:
dxball_redraw_intro();
break;
case 1:
dxball_redraw_game();
break;
case 2:
dxball_redraw_editor();
break;
case 3:
dxball_redraw_game_over();
break;
case 4:
dxball_redraw_splash();
break;
}
return;
}
/* FUNCTION: 0x403950 */
void dxball_cleanup_mode(DxBallInt fade)
{
switch (dxball_display_mode) {
case 0:
dxball_dispose_intro(fade);
break;
case 1:
dxball_dispose_game(fade);
break;
case 2:
dxball_dispose_editor(fade);
break;
case 3:
dxball_dispose_game_over(fade);
break;
case 4:
dxball_dispose_splash(fade);
break;
}
return;
}
/* FUNCTION: 0x403730 */
DxBallInt dxball_dispatch_frame(void)
{
if (dxball_device_reset_requested != 0) {
dxball_initialize_device_state();
dxball_initialize_mode();
dxball_device_reset_requested = 0;
dxball_surface_restore_requested = 0;
}
dxball_synchronize_surface();
switch (dxball_display_mode) {
case 0:
dxball_intro_frame();
break;
case 1:
dxball_game_frame();
break;
case 2:
dxball_editor_frame();
break;
case 3:
dxball_game_over_frame();
break;
case 4:
dxball_splash_frame();
break;
}
if (dxball_end_requested != 0) {
dxball_cleanup_mode(1);
dxball_display_mode = dxball_return_to_menu;
dxball_initialize_mode();
dxball_end_requested = 0;
}
return 1;
}